However, if one or more members move ahead in the story in their spare time, as long as the player with the least progression hosts the session, all other players' quest completion will be rolled back to the host's timeline ONLY for that session. immediately after the prologue, any quests completed together will be carried over to the single-player experience. If all players start off in the same place, e.g. It can even be used to maximize efficiency, by having one player sprint to the goal while others scavenge for items in the mean time.Īnother way multiplayer has been thoroughly thought out is in how mission progression works. More games should have this type of accessibility available for players who don't have the best map awareness or simply get side-tracked easily. But what if one of your friends (or random team members through matchmaking) isn't able to keep up with the rest of you while parkouring to the goal? Easy solution: once the first player to reach the goal initiates the progression, all other players who are immediately nearby are given the option to fast travel to the rest of the group via holding down the touchpad. However, all quests - storyline and side missions - must be accepted, performed, and handed in with all members presents. Multiplayer is unlocked after the relatively short prologue tutorial, after which your friends are free to do anything and everything together (or even spread out if you so desired). My two friends and I got this game for the explicit reason of having a multiplayer experience together, and it does not disappoint.
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